⚠ EARLY PROTOTYPE ⚠

Damage, healing, sacrifices, and spell finishers

Playable prototype. Expect balance changes, unfinished features, placeholder elements, rough edges, and occasional bugs. Feedback is very welcome.


ABOUT THE GAME

Build a team of animal fighters, manage Fervor, sacrifice smaller units to summon stronger allies, and survive automatic combat across three tactical lanes.


CURRENT FEATURES

  • Solo PvE battles
  • Vampire, Paladin, and Trickster factions
  • Story mode and fast matches
  • Sacrifice combos, talismans, relics, healing, and high-impact combat VFX


HOW TO PLAY

Choose a mode, play cards into the three lanes, use abilities and talismans, then ring the bell to resolve combat.


CURRENT LIMITATIONS

Online play is experimental and may be unavailable. The game is best experienced on desktop with sound enabled. Progress and balance may change between builds.


GAME FEEL IN ACTION

Damage, healing, sacrifices, and spell finishers are reinforced with screen shake, particles, impact timing, and clear combat feedback.

Updated 14 hours ago
Published 2 days ago
StatusPrototype
PlatformsHTML5
Authormatinicolinis
GenreCard Game
TagsDeck Building, Roguelike, Turn-based
AI DisclosureAI Assisted, Code, Graphics, Text

Leave a comment

Log in with itch.io to leave a comment.